Get access to 1, online casino slots now. Play responsibly. T&Cs apply. 18+. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den Am günstigsten ist die Wette auf Field (gem. obiger Beschreibung); der Vorteil der All across: Möchte ein Spieler, nachdem im Come out roll ein Point festgestellt worden ist, auch auf die übrigen Box numbers setzen, so tut er. Craps Roll the Dice Regeln Field Bet Wette erklärt Informationsdesign, Casino The numbers rolled are also important for the eventual payout a craps gaming.
How to... CrapsThe craps table layout includes the pass line, don't pass, don't pass bet, come, field and don't come bet. It also contains the numbers 4, 5, six, 8, nine and Craps Roll the Dice Regeln Field Bet Wette erklärt Informationsdesign, If you make this purchase I will include: 5 matching serial number dice Dice boat Ratton. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den Am günstigsten ist die Wette auf Field (gem. obiger Beschreibung); der Vorteil der All across: Möchte ein Spieler, nachdem im Come out roll ein Point festgestellt worden ist, auch auf die übrigen Box numbers setzen, so tut er.
Craps Field Numbers Field Bet Payout Options VideoCasino Secrets of the Field Bet Review of: Craps Field Bet. Zumeist kommen Zahlen, Zahlenfelder, Punkte — oft auch geometrisch geordnet — oder auch Figuren als Spielfiguren etc. In europäischen Casinos wird vielfach eine vereinfachte Variante unter Dartboard Durchmesser Namen European Seven Eleven angeboten: bei diesem Spiel gibt es keine Odds bets, keine Wetten auf Come bzw. The games are played according to different rules.
Craps Field Numbers und Neteller, ist bereits ein Vorteil. - NavigationsmenüCraps Table in Game.
To any dealers encouraging this I say shame on you. Low Bet Total Combinations Probability Pays Return Hard 6,8 2 0. The fewer the sevens the greater the odds favor the pass line bet.
The following table shows the house edge according to the percentage of sevens, assuming the probability of all other numbers is proportional to the fair probability.
I get a lot of questions about combinations of craps bets. Your mistake is that both bets are not resolved all of the time.
When you win either the 6 or 8 you are taking the other bet down, which brings down the expected loss because you are betting less. So your math is right but you are comparing apples to oranges.
There are various ways of using cards in place of dice and still have the odds exactly the same. One way is to use two separate decks, thus there is no effect of removal.
Another way is to have a 7-card deck, featuring the numbers 1 to 6, plus a seventh "double" card. The first card drawn can never be the double card.
If it is then it is put back in and the process repeats from the beginning. If the double card is drawn second then it counts as whatever the first number drawn was.
Regardless of how the casino does it I have never seen hard evidence of a case where the odds were different than if two dice were used.
So I think you are omitting something from the rules. They sought out my advice on how to best achieve this goal quickly. I was limited to the games at the Golden Nugget.
The Nugget has 10x odds in craps, which I felt offered the opportunity to achieve the goal. Then a point was rolled, I think a 6 or 8.
On the second roll the shooter sevened out. So the entire grand was lost in two rolls. To answer the first question, I think that for purposes of going for a quick big win the pass line is better.
To answer the second question, there is not much difference between 9x odds and 10x odds and I thought it would look better on television to be betting only black chips, at least to start.
As my blackjack section shows, the 2 to 1 on blackjacks is worth 2. Otherwise the rules look standard. All things considered, the house edge in the blackjack game has a player advantage of 2.
Every time this happens you get an extra unit, so it is worth 5. Normally the house edge on the come bet is 1. So I agree that craps was the better game to play.
The following table shows the house edge of place and buy bets, assuming there were no rounding of winnings. Place and Buy Bets in Crapless Crapspass and buying oddsin Crapless Craps Bet Pays Prob.
Win House Edge Place 2, 12 11 to 2 0. That is very tight to limit the dealers like that. We can see from my analysis of the Fire Bet that the probability of a shooter making all six points is 0.
The next question to be asked is what is the expected loss per shooter. The tricky part is how many pass line bets will a shooter make, on average.
There are four possible states the shooter can be in. Let's define each one as the expected number of future pass line bets for that shooter.
Finally, the expected return is the expected win divided by the expected bet: 0. So the house edge is However you have to compare that to the probability of rolling a losing combination.
The hard six pays more because the probability of winning is less. Crapless Craps offers those two bets too. Same probability is the same for the In this case fair odds would be 6 to 1.
In Crapless Craps the place bet on the 2 and 12 pays 11 to 2. Using this formula, the house edge on the 2 and 12 is In Crapless Craps the 3 and 11 pay 11 to 4.
This question was raised and discussed in the forum of my companion site Wizard of Vegas. Sevening out. Repeating a point already made 4 to 9.
Rolling a 10 on the come out roll, and then making it. We need to quantify the second and third probabilities only.
The shooter will eventually make a point, and then eventually make it or seven out. The probability that the point established and then made is 4 to 9 is:.
If the shooter hits the point, then your bets will be "off," meaning you can't lose them if a 7 is rolled before the next point is set. Once the point is set again, your bets will be back "on" and you can move them to the other numbers if you want to.
There isn't a legal way to roll a 7 every time. It's a matter of chance. That's how the game is supposed to be. Not Helpful 18 Helpful Unanswered Questions.
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Some casinos offer classes on how to play craps and other table games. Remember that the casino's business is to get you spending money at the table, so most places are more than willing to help you learn the ropes.
Helpful 0 Not Helpful 0. If you're nervous about jumping into a game, try visiting a slower game. Look for a table without many players.
That way, you get more one-on-one time with the crew as you learn how to play. Tip the dealers when you have money to spare. Most casino employees work hard and remember which players treat them well.
Different casinos may have slight variations on the rules, including how much you can wager on certain bets. Look for the house rules that are often posted at the table.
If you're unsure about something, ask a dealer. Remember to be courteous. Keep an eye on the disk indicating what stage the game is in so you don't step in at the wrong time.
Also, respect the shooter's space so you don't mess up their roll. Submit a Tip All tip submissions are carefully reviewed before being published.
Compulsive gambling is a serious problem that afflicts people worldwide. Developing a problem doesn't take long, so seek help if you think you're spending too much time at the table.
Like with any casino game, expect to lose more than you win. Don't bet anything you aren't willing to lose. Related wikiHows.
More References 8. About This Article. Co-authored by:. Co-authors: Updated: December 18, Categories: Games of Chance.
Article Summary X Craps is a fun casino game where players place bets on the table and root for the shooter to roll a winning number with the dice before sevening out.
Italiano: Giocare a Craps. Thanks to all authors for creating a page that has been read 1,, times. Reader Success Stories Marc Chelemer Jun 5, Now I understand them better.
Rated this article:. Smothers Mar 21, Now I can go back to any casino and truly understand the game! Brian Mayes Dec 28, The article is clear, and I think I've now got some idea of what craps is about!
Joe Smith Mar 18, I thank you for your help. Anonymous Aug 12, Anonymous Jul 20, Anonymous Jul 2, Anonymous May 19, I like the warnings on dumb bets.
Nicky Vasquez Oct 31, Richie Ruggiero May 15, Basically, because it lasts only roll, so it is over quickly. The second thing, it is really easy and requires no calculation.
Finally, many players mistakenly think that the Field bet gives them more ways to win than ways to lose. It is certainly a unique atmosphere of a land-based casino created by Live Dealers and fellow players.
We all know, craps can brag of the most cheery and noisy tables, so if you do not want to break up with this festive environment, Live casino is your perfect fit.
There is no need to remember the winning numbers as they are displayed on the table felt in the Field area. He would double his Field bet until an eventual win or would just give up the game at a certain point.
Is the Colonel approach worth your money? Well, like all negative progressions, Martingale insists on a pretty solid capital and, at the same time, does not guarantee you any win at all.
So, be aware that it can hurt your bankroll, therefore it is definitely not the best method for someone with limited funds. Never forget, that craps is a game of luck, hence there is no system to change the randomness of outcomes and ensure wins.
Usually, you can strengthen your chances even more by taking the most odds bets possible. The good news is: they do.
Joined: Jan 23, Threads: 18 Posts: Agree with DJ here very next 15 rolls or any set of 15 rolls in a row 0. No one bet the first one The Strat Many bet the 2nd one El Cortez at least 2 runs of length 12 or more in 10k rolls 0.
Joined: Feb 27, Threads: 45 Posts: Joined: Mar 29, Threads: 11 Posts: Question: "I just saw a guy roll 15 field winners in a row! What are the odds of that happening?
Any seven: A single roll bet which wins if the shooter rolls a 7 with payout. This bet is also nicknamed Big Red, since the 7 on its betting space on the layout is usually large and red, and it is considered bad luck [ by whom?
Horn: This is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled.
The combined payout is for 2, 12 and for 3, Each individual bet has the same payout as a single bet on the specific numbers, for 2 and 12 minus the other three bets, for 3 and 11 minus the other three bets.
If a player wins the bet he can take down all four bets instead of a single bet even though only one bet can win per roll. Many players, in order to eliminate the confusion of tossing four chips to the center of the table or having change made while bets are being placed, will make a five-unit Horn High bet, which is a four-way bet with the extra unit going to one specific number.
Horn bets are generally required to be in multiples of 4 or 5 with the minimum bet being 4 times the minimum unit allowed. Whirl or World: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
The combine odds are on the 2, 12, on the 3, 11, and a push on the 7. The minimum bet is five of the minimum units. On the Hop, Hop or Hopping: A single roll bet on any particular combination of the two dice on the next roll including combinations whose sum is 7 e.
For example, if you bet on "5 and 1" on the hop, you are betting that the next roll will have a 5 on one die and a 1 on the other die.
The bet pays on easy ways same as a bet on 3 or Hard ways hop pays e. The true odds are and , resulting in a house edge of When presented, hop bets are located at the center of the craps layout with the other proposition bets.
If hop bets are not on the craps layout, they still may be bet on by players but they become the responsibility of the boxman to book the bet.
Sometimes players may request to hop a whole number. In this case the money on the bet different combinations.
For example, if a player says "hop the tens" 6—4, 5—5, 4—6 the player must give the dealer an even number bet so it can be divided among the hard and easy ways.
If a player wishes to "hop the sevens" there would be three different combinations and six possible ways to roll a 7 6—1, 5—2, 4—3, 3—4, 2—5, 1—6 therefore the player should bet in multiples of 3 so the bet can be divided among each combination with a payout minus the other two bets, otherwise if players does not bet in multiples of 3, they would specific which combination has additional units.
Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet typically pays more or if 2 or 12 is rolled, and if 3, 4, 9, 10 or 11 is rolled.
The Field bet is a "Self-Service" Bet. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol.
The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds. The fourth point pays at to-1, the fifth point pays at to-1 and the 6th point pays at to Note that the points must all be different numbers for them to count towards the fire bet.
For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet.
Players must hit the established point in order for it to count toward the fire bet. The payout is determine by the number of points which have been established and hit after the shooter sevens out.
These bets pay for-1, for a house advantage of 7. This pays for-1, for a house edge of 7. For all three wagers, the order in which the numbers are hit does not matter.
Whenever a seven is hit, including on the come out roll, all bonus bets lose, the bonus board is reset, and new bonus bets may be placed.
A player may wish to make multiple different bets. If one of the bets win the dealer may automatically replenish the losing bet with profits from the winning bet.
In this example, if the shooter rolls a hard 8 pays , the horn loses. If the player does not want the bet replenished, he or she should request any or all bets be taken down.
A working bet is a live bet. Bets may also be on the board, but not in play and therefore not working. Pass line and come bets are always working meaning the chips are in play and the player is therefore wagering live money.
Other bets may be working or not working depending whether a point has been established or player's choice.
Place and buy bets are working by default when a point is established and not working when the point is off unless the player specifies otherwise.
Lay bets are always working even if a point has not been established unless the player requests otherwise. At any time, a player may wish to take any bet or bets out of play.
The dealer will put an "Off" button on the player's specific bet or bets; this allows the player to keep his chips on the board without a live wager.
For example, if a player decides not to wager a place bet mid-roll but wishes to keep the chips on the number, he or she may request the bet be "not working" or "Off".
The chips remain on the table, but the player cannot win from or lose chips which are not working. The opposite is also allowed.
By default place and buy bets are not working without an established point; a player may wish to wager chips before a point has been established. In this case, the player would request the bet be working in which the dealer will place an "On" button on the specified chips.
The probability of dice combinations determine the odds of the payout. The following chart shows the dice combinations needed to roll each number.
The two and twelve are the hardest to roll since only one combination of dice is possible. The game of craps is built around the dice roll of seven, since it is the most easily rolled dice combination.
The expected value of all bets is usually negative, such that the average player will always lose money. This is because the house always sets the paid odds to below the actual odds.
However, this "free odds" bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is normally no possible long-term winning strategy in craps.
There are occasional promotional variants that provide either no house edge or even a player edge. One example is a field bet that pays on 12 and on either 3 or This is sometimes seen at casinos running limited-time incentives, in jurisdictions or gaming houses that require the game to be fair, or in layouts for use in informal settings using play money.
No casino currently runs a craps table with a bet that yields a player edge full-time. Maximizing the size of the odds bet in relation to the line bet will reduce, but never eliminate the house edge, and will increase variance.
Most casinos have a limit on how large the odds bet can be in relation to the line bet, with single, double, and five times odds common. Some casinos offer 3—4—5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively.
During promotional periods, a casino may even offer x odds bets, which reduces the house edge to almost nothing, but dramatically increases variance, as the player will be betting in large betting units.
Since several of the multiple roll bets pay off in ratios of fractions on the dollar, it is important that the player bets in multiples that will allow a correct payoff in complete dollars.
Normally, payoffs will be rounded down to the nearest dollar, resulting in a higher house advantage. These bets include all place bets, taking odds, and buying on numbers 6, 8, 5, and 9, as well as laying all numbers.
These variants depend on the casino and the table, and sometimes a casino will have different tables that use or omit these variants and others.
When craps is played in a casino, all bets have a house advantage. There may be players who are lucky and get ahead for a period of time, but in the long run these winning streaks are eroded away.
One can slow, but not eliminate, one's average losses by only placing bets with the smallest house advantage. The place bets and buy bets differ from the pass line and come line, in that place bets and buy bets can be removed at any time, since, while they are multi-roll bets, their odds of winning do not change from roll to roll, whereas pass line bets and come line bets are a combination of different odds on their first roll and subsequent rolls.
The first roll of a pass line bet is advantage for the player 8 wins, 4 losses , but it's "paid for" by subsequent rolls that are at the same disadvantage to the player as the don't pass bets were at an advantage.
As such, they cannot profitably let you take down the bet after the first roll. This bet generally has a higher house edge than place betting, unless the casino offers high odds.
Conversely, you can take back pick up a don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll.
On that come-out roll, you win just 3 times 2 and 3 , while losing 8 of them 7 and 11 and pushing one 12 out of the 36 possible rolls.
On the other 24 rolls that become a point, your don't pass bet is now to your advantage by 4 and 10 , 5 and 9 and 6 and 8. However, players can still make standard lay bets odds on any of the point numbers 4,5,6,8,9, Among these, and the remaining numbers and possible bets, there are a myriad of systems and progressions that can be used with many combinations of numbers.
An important alternative metric is house advantage per roll rather than per bet , which may be expressed in loss per hour. Besides the rules of the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino.
To reduce the potential opportunity for switching dice by sleight-of-hand , players are not supposed to handle the dice with more than one hand such as shaking them in cupped hands before rolling nor take the dice past the edge of the table.
If a player wishes to change shooting hands, they may set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table these walls are typically augmented with pyramidal structures to ensure highly unpredictable bouncing after impact.
Casinos will sometimes allow a roll that does not hit the opposite wall as long as the dice are thrown past the middle of the table; a very short roll will be nullified as a "no roll".
The dice may not be slid across the table and must be tossed. Players are generally asked not to throw the dice above a certain height such as the eye level of the dealers.
This is both for the safety of those around the table, and to eliminate the potential use of such a throw as a distraction device in order to cheat.
Dice are still considered "in play" if they land on players' bets on the table, the dealer's working stacks, on the marker puck, or with one die resting on top of the other.
The roll is invalid if either or both dice land in the boxman's bank, the stickman's bowl where the extra three dice are kept between rolls , or in the rails around the top of the table where players chips are kept.
If one or both dice hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not intentionally interfere with either of the dice, though some casinos will rule "no roll" for this situation.
If one or both leave the table, it is also a "no roll", and the dice may either be replaced or examined by the boxman and returned to play.
Shooters may wish to "set" the dice to a particular starting configuration before throwing such as showing a particular number or combination, stacking the dice, or spacing them to be picked up between different fingers , but if they do, they are often asked to be quick about it so as not to delay the game.
Some casinos disallow such rituals to speed up the pace of the game. In most casinos, players are not allowed to hand anything directly to dealers, and vice versa.
Items such as cash, checks, and chips are exchanged by laying them down on the table; for example, when "buying in" paying cash for chips , players are expected to place the cash on the layout: the dealer will take it and then place the chips in front of the player.
This rule is enforced in order to allow the casino to easily monitor and record all transfers via overhead surveillance cameras, and to reduce the opportunity for cheating via sleight-of-hand.
Most casinos prohibit "call bets", and may have a warning such as "No Call Bets" printed on the layout to make this clear.
This means a player may not call out a bet without also placing the corresponding chips on the table. Such a rule reduces the potential for misunderstanding in loud environments, as well as disputes over the amount that the player intended to bet after the outcome has been decided.